Cool. Awkward. Black.

Four Black teens surrounded by swirling, glowing books, ufo's and masks, all indicating something magical is happening.Cool. Awkward. Black: this collection of eighteen stories confirms that yes, you can be all three. Some of the best writers of young adult books have come together to prove it. Into cosplay? Cool. Play videogames? Nice. Enjoy fantasy role playing games? We got you. Do you craft? You’re not alone! Do you love LARPing? We see you!

The genres include fantasy, horror, science fiction and more, often with a bit of romance. You’ll meet teens who hunt UFOs, others with surprising mystical powers, many who dare to live their authentic, nerdy selves. Ibi Zoboi’s “Earth Is Ghetto” explores how people can feel like aliens on earth and questions whether there are answers off planet. “Requiem of Souls” from Terry J. Benton-Walker is straight up horror  – with music. Roseanne A. Brown’s “Wolf Tracks” shows how love can be transformative on multiple levels. If you’re looking for adventure, in “Drive Time” by Lamar Giles, two teens who start out taking a “behind the wheel” lesson suddenly find themselves forced to be their instructor’s getaway drivers.

I have to admit, this book grabbed me from the first entry. In “Our Joy, Our Power” by Julian Winters, two young men meet and make a sweet connection at a Comic-Con like gathering – one of my favorite places to be! A nice thing about this collection is that it’s kind of meta – not only do the stories reflect the interests of different nerdy Black teens, these are also the kinds of stories that nerdy Black teens like to read.  There is so much variety here, anyone who picks up the book will find something to enjoy.

Find Cool. Awkward. Black at your local bookstore.

Don’t Hate The Player

dont hate the playerDon’t Hate the Player is a fantastic read that explores the challenges a young woman of color faces when she enters the world of competitive videogaming while trying to keep the rest of her life on track.

Emilia Romero has her post-high school future planned with laser precision. She earns top grades, plays the right sports and participates in the right extracurriculars. She even dates the right boy, just to make the package complete. But all this serves as cover for her real passion – Emilia is an elite videogamer who plays for a championship e-sports team. In her game, Guardians League Online, she serves as the team’s DPS, responsible for damaging and killing the enemy. Going against the stereotype that female players should be healers, Emilia takes pride in being the destroyer. She has to keep this hidden; her family would see it as a distraction from her college goals and her friends would never understand. Things get dicey when Jake Hooper transfers to her high school. Emilia and Jake met as 4th graders at a videogame arcade at a mutual friend’s birthday party. They’d meet up at other parties over the years and game together but they never stayed in contact. Jake is the only person who knows both sides of Emilia’s life but he swears to keep her secret. That becomes tricky when Emilia’s team earns a space in a public, high stakes e-sports championship competition. Jake is now both her confidant and competitor, making things even more complicated.

This book is so much fun to read.

Emilia’s struggle to keep the demands of both parts of her life afloat is intriguing. Her relationship with Jake evolves into romance slowly and realistically. All of the teen characters are interesting and do more than just prop up Jake and Emilia’s storyline. Emilia and Jake’s parents are well fleshed out and bring more depth to the story. Overall, it’s a compelling (and funny!) exploration of relationships between friends, complicated romance, and complex family dynamics.

Jake is white, Emilia is Puerto Rican, and their teammates and friends are a mix of BIPOC, queer and trans folks. I appreciated the narrative’s direct confrontation of the harassment players with the latter identities face in the real world of online gaming. They are often the target of sexual and racial harassment, rape threats, and other forms of abuse. The abuse sometimes even comes from their own teammates. Sadly Emilia finds this situation similar to what she experiences at her elite private school, where she has to be “unassailably great” just to be in the same room with mediocre males.

The videogame sequences are fun and exciting. The outstanding descriptions of the in-game action are detailed, cinematic and engaging; they’re enjoyable regardless of your own level of involvement with videogames. Don’t be surprised if you become inspired to pick up a game controller yourself!

Find Don’t Hate the Player at your local independent bookstore.

 

Slay

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Kiera is a teen coder and videogame player who tires of the racism and toxicity in the online gaming world. This inspires her to create her own virtual reality MMORPG* called Slay.  Slay exists as a place for Black gamers to celebrate Black excellence. Joining the game requires a passcode, which can only be obtained from a current member – and only after asking the right question. She keeps Slay secret from her parents, her sister and especially her boyfriend. His view of Blackness is very rigid and holds no room for videogames or the people who play them.

Things fall apart when a Slay gamer is killed by another participant. Suddenly this undercover game is public knowledge. Certain people claim that it’s racist because Slay’s a space only for Black players, but these critics never acknowledge the persistent racism gamers of color have to contend with in mainstream online games. The pressure on Kiera builds with the talk of lawsuits. The suits claim that excluding White people violates their civil rights.  Media depictions emerge suggesting that the game targets at-risk and poor Black youth. Things continue to escalate, forcing Kiera to make a bold decision in an attempt to save the game and have it be recognized for what it really is.

This book is no fantasy. The harassment described in the book are things gamers of color (as well as female and queer gamers) regularly experience. The narrative accurately depicts how media “experts,” who know nothing about the game or gaming, pontificate and spread inaccurate information with great confidence. This book does a powerful job of using the lens of the game to explore Black identity, respectability politics,** toxic male behavior and how anonymity can be both a weapon and a shield.

It is not necessary to be a gamer to love this book. The plotlines around Kiera’s relationships with family and friends, and the lives of the Slay players we meet are realistic and relatable. Author Brittney Morris crafts the game itself beautifully. The language describing Slay’s design and in-game action is exciting and cinematic; you can see everything play out. The game’s elements – battles, hexes and defenses – are based on Black culture. A player can attack with Twist Out, which makes the character’s natural hair grow out and immobilize the opponent. They can defend with Jimi Hendrix, which obscures their opponent’s vision in a purple haze. I’m tempted to list them all, but you should read the book yourself and learn about the power of Shea Butter, Reclaimed Time, Resilience, Innovation – and Mom’s Mac and Cheese.

You can learn more about gaming-while-Black and see some sample Slay cards in this essay by the author.

Slay makes a great gift for readers on your list – or yourself! Find it at your local bookstore.

*Massively Multiplayer Online Role Playing Game

** Respectability politics is the problematic belief that marginalized people should conform to a certain standard of behavior and presentation so they can earn the approval of the group in power. Read a great discussion of this on “The Root”.